What’s New? Tracks, Vehicles and More

As we race through our roadmap and approach the games beta launch at mach speed, we’re finally here with another adrenaline-fueled Block Riders development update. The last couple of updates have revolved around the projects direction, it’s achievements in the past and our goals for the future, we’ve covered team changes and even marketing strategies — but we’re […]

Patch notes 0.1.8

This patch brought a slew of fixes and game updates. We’ve implemented a couple of quick changes, mostly affecting player QoL, a physics tune up and some vehicle speed issues. Updated 14/02/2023Some quick fixed were applied, mostly UI.0.1.8b fixesIn-race UI not showing camera/position reset buttons fixed.Fixed version number dynamically in main menu.Fixed button coloring throughout […]

Introducing Block Riders, an open-world NFT racing experience.

Today it humbles me to introduce a game project we’ve been working on for over four months, to the wider public. Block Riders™ is a high-octane multiplayer NFT game that combines the wacky motorsport shenanigans of popular arcade racing games with the player customization and open-world scale of modern sandbox simulators. Built atop the Ethereum blockchain, […]

Our Genesis Riders Collection Sells Out In 11 Minutes

It’s been a month since we started building BlockRiders, and a dash over a week since our project officially launched on the Binance Smart Chain. In the space of those 7 days we’ve hit milestones most projects don’t even think about, we’ve hit an ATH of $100,000, we’ve grown to over 200 holders and built […]


There are certain factors in a games environment design that can have a huge impact on the players experience, coming from a background in games like World of Warcraft and Age of Empires II (boomer dad nerd) – I’m all too aware that graphics really aren’t at the heart of the best games, it’s the […]


Things are moving smoothly, steadily and we’re all hyped to get more content out to our investors and fans alike. The past couple of days I’ve been working on the 0.11 pre-alpha update, fixing a bunch of QOL (quality of life) issues and adding the foundations for new features. What’s changed? Raptor DirtbikeAdded the Raptor […]

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